Instructional Use

As technology continues to become a more seamless and integrated tool within our classrooms, CCPS teachers must possess the skills and behaviors of digital age professionals.  This site has been designed to help teachers become aware of the technology resources and tools that are available to them within Carroll County Public Schools and the best practices for their instructional use in the classroom.

 

It is imperative that CCPS educators serve as role models for our 21st century learners by promoting digital citizenship and ethical use of information.  As an employee of CCPS, teachers are not permitted to enter into “click-accept” agreements on behalf of their students or for student use without prior approval.  This site provides a growing list of instructional technology resources that have been approved for classroom use within CCPS.  Please take time to visit the various resources, understand the guidelines for use, and ensure that you are working within the approved parameters.  If you are interested in exploring an online tool that requires user accounts, “click accept” to terms of use, allows for students accounts, and/or provides means for online collaboration or upload of student work, please enter your request into the Technology Request Center (available via the Intranet) to have it reviewed.

Throughout this site, you will see references to the ISTE NETS Standards for administrators, teachers, and students.  These standards are linked here for your quick reference:

ISTE Standards for Administrators, 2009 (Permitted Educational Use)

ISTE Standards for Coaches, 2011 (Permitted Educational Use)

ISTE Standards for Educators 2017(Permitted Educational Use)

ISTE Standards for Students, 2016 – Permissions and Licensing – Permitted Educational Use

Student Standards Overview:

1. Empowered Learner – Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
2. Digital Citizen – Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
3. Knowledge Constructor  – Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
4. Innovative Designer  – Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
5. Computational Thinker  – Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
6. Creative Communicator – Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
7. Global Collaborator –  Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally